

- DO I NEED NVIDIA PHYSX MOVIE
- DO I NEED NVIDIA PHYSX PRO
- DO I NEED NVIDIA PHYSX CODE
- DO I NEED NVIDIA PHYSX OFFLINE
- DO I NEED NVIDIA PHYSX WINDOWS
(Look in particular for the inclusion of awesome APEX Clothing in an upcoming release. As demanded and deemed important, we will be adding features and improving the plug-in for the next releases. Fluids, cloth, force fields, and soft bodies are not supported with this release.

Some PhysX features available in the previous plug-in are not (yet) exposed on the new version. This great progress comes at a slight cost, however. Which means it is used in tons of games, on a lot of different platforms (PC, Xbox, PS4, Switch, mobile phones, you name it). PhysX is the default physics engine in both Unity and Unreal. Calculations for physics can be very complicated and so the device has to have a 256MB GPU, following the CUDA technology of NVIDIA, with 32 or higher centers. So for the record: Nobody uses PhysX: wrong. NVIDIA PhysX API uses GPUs in games and applications that support NVIDIA’s Physx, to handle physical environment measurements. * New documentation rewritten from scratch. Nvidia just announced the new RTX 2080 and I see a lot of weird, confused comments on the Internet. (Er, maybe I shouldn’t have highlighted that.) * Super simple samples created by engineers and yours truly.
DO I NEED NVIDIA PHYSX OFFLINE
* Bake simulation results to keyframes for offline rendering. * Convenient ragdolls, deriving collision volumes from a skinned mesh. * Improved constraint visualization and performance. * Convenient constraint presets for common workflows. * A physical material system for using and adjusting physics properties on many objects at once. * A modifier-based approach to match workflow in 3ds Max, with greatly improved artist interface to the options. * A first-class toolbar and menu for creating and controlling the simulation. This new plug-in has been rewritten from the ground up. Just in time for the new year, I’m pleased to announce the availability of the next version of the PhysX plug-in for 3ds Max.
DO I NEED NVIDIA PHYSX MOVIE

Let's Battle - Battle Animation Contest (2014.06).Game Character Animation Contest (2015.04).Showcase Your Armor Knight Competition (2019.09).iClone Lip Sync Animation Contest (2021.07).I've seen stuff like that before, and was curious if my low-powered AMD card was compounding my issue (not the sole source, but adding to the challenge).
DO I NEED NVIDIA PHYSX CODE
When you are on non-ideal hardware, code can branch into a "low-quality" mode, for example. I was wondering if * maybe* PhysX was slightly crippled when running without Nvidia hardware. Anyway, the thought behind my question is. Note: Some applications may have higher minimum requirements. That's an iClone restriction, (probably for performance reasons, I suspect) not an Nvidia PhysX restriction. Supports NVIDIA PhysX acceleration on all GeForce 9series, and 100series to 2000series GPUs with a minimum of 256MB dedicated graphics memory. Reallusion limits it to 16 active collision shapes on an avatar. Just for fun, I tried attaching an additional object to the avatar to wee what would happen, but that's off-topic.
DO I NEED NVIDIA PHYSX WINDOWS
Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDDĬollision shapes on avatars are extremely limited.
DO I NEED NVIDIA PHYSX PRO
Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. But I'd be happy to blame it on the card. If I should expect the exact same results with my AMD card, then I'll start another thread about the issues I encountered. The shawl is supposed be light and fluttery, like gauze. The dress behaves okay, but it is a heavier cloth. I tried numerous changes to the relevant cloth and avatar settings, but never got satisfactory results. will you get the exact same rendering results with an AMD card as an Nvidia card? I put a shawl on a character, and in spite of proper collision shapes on the avatar (turned On), the cloth tends to go through the arms a lot. I've seen a lot of people here having trouble with enabling PhysX, first my friends, then people on the forums in general seemed to have the same problem, so I thought. Other than performance (rendering speed), is there any "quality" difference if you have an Nvidia or AMD card when using the PhysX engine? For example, soft cloth/hair.
